EDIT_THIS ADD_ARCHIVE ADD_ISSUE ADD_ARTICLE PUBLISH ?

Interfacing Virtual & Physical Spaces through the Body: The cyberPRINT Project (2002)

article⁄Interfacing Virtual & Physical Spaces through the Body: The cyberPRINT Project (2002)
abstract⁄The cyberPRINT is a fully immersive, interactive virtual environment that is being generated in reatimebased on physiological data readings of a human body. In other words, the cyberPRINT is based oncreating interfaces between physical and digital spaces and between biology and informationtechnologies. The cyberPRINT is also an event, wherein a performer is connected to the cyberPRINTgenerator to create a selfsustaining feedback mechanism. Although using the body to electronicallydrive music and media events is not new, most of these works have paid little or no attention to thepotential of interactive 3D virtual environments. Nor have they been so technologically advanced,interdisciplinary intensive involving architecture, choreography, modern dance, music, bioengineering,medicine and computer science, or architecturally focused as the cyberPRINT.This project covers a wide and fertile territory that goes from the very technical and design oriented tothe very theoretical and interdisciplinary. This paper is intended to 1 expand what has been alreadypublished about this project Bermudez et al 2000a and 2 establish potential areas for discussionbefore and after the performance
keywords⁄2002archive-note-no-tags
Year 2002
Authors Bermudez, Julio; Agutter, J.; Syroid, N.; Lilly, B.; Sharir, Y.; Lopez, T.; Westenskow, D.; Foresti, Stefano.
Issue Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual
Pages 395-400
Library link George Proctor, 2002. bib⁄Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual. ACADIA.
Entry filename interfacing-virtual-physical-spaces-through-body