keywords⁄2016
What Bricks Want: Machine Learning and Iterative Ruin (2016)
Use of a Low-Cost Humanoid for Tiling as a Study in On-Site Fabrication: Techniques and Methods (2016)
Towards New Robotic Design Tools: Using Collaborative Robots within the Creative Industry (2016)
Towards Genetic Posthuman Frontiers in Architecture & Design (2016)
Thinking Soils: A synthetic biology approach to material-based design computation (2016)
The Tectonic of the Hybrid Real: Data Manipulation, Oxymoron Materiality, and Human-Machine Creative Collaboration (2016)
The McKnelly Megalith: A Method of Organic Modeling Feedback (2016)
The Grammar of Crystallographic Expression (2016)
Symbiotic Associations (2016)
Space Plan Generator: Rapid Generationn & Evaluation of Floor Plan Design Options to Inform Decision Making (2016)
Robotic Softness: An Adaptive Robotic Fabrication Process for Woven Structures (2016)
Robotic Sewing: A Textile Approach Towards the Computational Design and Fabrication of Lightweight Timber Shells (2016)
Robotic Fabrication of Structural Performance-based Timber Gridshell in Large-Scale Building Scenario (2016)
Robotic Fabrication of Non-Standard Material (2016)
RoboSense: Context-Dependent Robotic Design Protocols and Tools (2016)
Researching Inhabitant Agency in Interactive Architecture (2016)
Programmable Matter (2016)
Procedural Design (2016)
Posthuman Engagements (2016)
Pneumatic Textile System (2016)
Material Frontiers (2016)
Machine Learning Integration for Adaptive Building Envelopes: An Experimental Framework for Intelligent Adaptive Control (2016)
Load Responsive Angiogenesis Networks: Structural Growth Simulations of Discrete Members using Variable Topology Spring Systems (2016)
Landscapes After The Bifurcation of Nature: Models for Speculative Landformations (2016)
Knit as bespoke material practice for architecture (2016)
Knit Architecture: Exploration of Hybrid Textile Composites Through the Activation of Integrated Material Behavior (2016)
Ivy: Bringing a Weighted-Mesh Representations to Bear on Generative Architectural Design Applications (2016)
Introduction: Posthuman Frontiers (2016)
Hybrid Sentient Canopy: An implementation and visualization of proprioreceptive curiosity-based machine learning (2016)
Human Touch in Digital Fabrication (2016)
Highly Informed Robotic 3D Printed Polygon Mesh: A Nobel Strategy of 3D Spatial Printing (2016)
Growth Based Fabrication Techniques for Bacterial Cellulose: Three-Dimensional Grown Membranes and Scaffolding Design for Biological Polymers (2016)
Generative Robotics (2016)
From Bones to Bricks: Design the 3D Printed Durotaxis Chair and La Burbuja Lamp (2016)
Formeta 3D: Posthuman Participant Historian (2016)
Form-Making in SIFT Imaged Environments (2016)
Foreword: Complex Entanglements (2016)
Fluid Morphologies: Hydroactive Polymers for Responsive Architecture (2016)
Feedback- and Data-driven Design for Aggregate Architectures: Analyses of Data Collections for Physical and Numerical Prototypes of Designed Granular Materials (2016)
Experimental Material Research - Digital Chocolate (2016)
Evaluating Buildings with Computation and Machine Learning (2016)
Emergent Structures Assembled by Large Swarms of Simple Robots (2016)
Discrete Computational Methods for Robotic Additive Manufacturing: Combinatorial Toolpaths (2016)
Digital Tool Thinking: Object-Oriented Ontology versus New Materialism (2016)
Concepts and Methodologies for Multiscale Modeling: A Mesh-Based Approach for Bi-Directional Information Flows (2016)
Composite Systems for Lightweight Architectures: Case studies in large-scale CFRP winding (2016)
Combinatorial design: Non-parametric computational design strategies (2016)
Collaborative Construction: Human and Robotic Collaboration Enabling the Fabrication and Assembly of a Filament-Wound Structure (2016)
Caress of the Gaze: A Gaze Actuated 3D Printed Body Architecture (2016)
Bio-Inspired Kinetic Curved-Line Folding for Architectural Applications (2016)
Bending-Active Plates: Form-Finding and Form-Conversion (2016)
Beetle Blocks: A New Visual Language for Designers and Makers (2016)
Bacterial Hygromorphs: Experiments into the Integration of Soft Technologies into Building Skins (2016)
Architectural Heat Maps: A Workflow for Synthesizing Data (2016)
Antithetical Colloquy: From operation to interaction in digital fabrication (2016)
Almost Natural Shelter: Non-Linear Material Misbehavior (2016)
A Multi-Agent System for Facade Design: A design methodology for Design Exploration, Analysis and Simulated Robotic Fabrication (2016)
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture? (2016)
ACADIA 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines (2016)