keywords⁄
2003
VIRTUreALITY Digital Urban Modelling as a Community Design Form (2003)
Virtual Raves in Synthetic LandscapesHybrid Rave Space (2003)
Variations + Versioning (2003)
Using Actuated Tensegrity Structures to Produce a Responsive Architecture (2003)
URBAN FURNITURE: from gazebo to digi-booth (2003)
Undo Reinterpreted (2003)
Towards Comprehensive Space: A context for the programming/design of cybrids (2003)
To Proceed Analysis of Dynamic Virtual Environment by Using Physical Model as a Protagonist (2003)
The Tower of Babel a transformation of vladimir tatlin's monument to thethird international as a new headquarters for the united (2003)
The Space of an IDEA: Ideas for Living (2003)
The Parametric Bridge: Connecting Digital Design Techniques in Architecture And Engineering (2003)
The Level of Knowledge of CAD Objects within the Building Information Model (2003)
SpaceMaker - Creating Space by Sketching It (2003)
SolCAD: 3D Spatial Design Tool Tool to Generate Solar Envelope (2003)
Seeing Architecture With A Filmmaker'S Eyes (2003)
SANDbox Urbanism - suggestions for deserting the city (2003)
Return To Roots: Computational Modeling as a Tool For Architecture (2003)
Requirements For An Effective Distributed Design Review (2003)
Representing Architectural Design Using a Connections-Based Paradigm (2003)
Process and Individuation: Designing for Controlled Indeterminacy (2003)
Physical Simulation in a VR Tool for Urban Design (2003)
Online Database for Structural Details - DeTra (2003)
On the Limitations of Shape Grammars: Comments on Aaron Fleisher's Article 'Grammatical Architecture?' (2003)
New Media (2003)
Multidimensional Presentation Environments with IntegratedIntelligent Agents (2003)
Mountain Deflection Reflection (2003)
Make No Little Plans: Designing the Chicago Lakefront in a Virtual Reality Environment (2003)
LiQuID: Lighting Quality for Design (2003)
Las Vegas Incorporated:experience +/- commodity = identity (2003)
Inscribe: Questions + Answers (2003)
Information Visualization (2003)
housemc - Mass-CraftingNumerical instructions for construction (2003)
G Pen: An Intelligent Designer's Playmate (2003)
Function Follows Form: 10 Sticks (and a Bench) (2003)
From Emergence of Form to the Forming of Logic (2003)
Four Degrees Of Freedom (2003)
Form Follows Software (2003)
Fluid (in)form:Influencing Design Through Dynamic Particle Simulation (2003)
Fabrication of Partially Double-Curved Surfaces out of Flat Sheet Material Through a 3D Puzzle Approach (2003)
Exploring Playful and Effective Digital Design Process with Games: A Framework for Digital Design Studio Teaching and Learning (2003)
Enhancing Architectural Communication with Gaming Engines (2003)
Elementary School: The Design Process (2003)
Digital Theory (2003)
Digital Practice (2003)
Digital Innovation and Organizational Change in Design Practice (2003)
Digital Fabrication: From Digital To Material (2003)
Digital Exploration of Unbuilt Architecture: A Non-Photorealistic Approach (2003)
Digital Design (2003)
Digital Curricula: Effective Integration of Digital Courses. Stitched-spaces and Digital Permutations (2003)
Digital Curricula: Effective Integration Of Digital Courses - A Delicate Balance (2003)
Digital Architecture - What Would 6000 Points Turn Out To Be? (2003)
Development of a Knowledge-Rich CAD System for the North American Precast Concrete Industry (2003)
Deep-Time ProbeInvestigations in Light Architecture (2003)
Cynergies: Technologies that Hybridize Physical and Cyberspaces (2003)
Connecting Digital Tools (2003)
Connected Courses: Methods Of Network Communications (2003)
Collaborative Design Process Simulation Game (2003)
Case Study of Tacit Knowledge Sharing in a Distributed Design Studio (2003)
Block 37 (2003)
Automated Classification of CAAD-related Publications: Conditions for Setting-Up a Keywording System (2003)
Architectural Design and Digital Paradigm: from Renaissance Models to Digital Architecture (2003)
Architectural Applications of Complex Adaptive Systems (2003)
Appropriate Levels Of Access: An Empirical Study On The Availability Of Computers In Studio (2003)
An Insight into the Freedom of Using a Pen: Pen-based System and Pen-and-paper (2003)
An Inductive Approach to Digital Modeling Instruction (2003)
A Parametric Approach to the Design of a Tensegrity Vaulted Dome for an Ephemeral Structure for the 2004 Olympics (2003)
Connecting >> Crossroads of Digital Discourse (2003)