EDIT_THIS ADD_ARCHIVE ADD_ISSUE ADD_ARTICLE PUBLISH ?

Virtuality and Place (2002)

article⁄Virtuality and Place (2002)
contributor⁄
abstract⁄This paper explores the relationship between place, computation, and experience. In particular, it seeksto understand the zone that exists between the digital world on the one hand, and the physical world onthe other. It is suggested that the ideal of ‘immersive virtual reality’, by focusing on technology systemsto replace the sensory world, misses the opportunity to explore a broader range of connections. Suchconnections involve combining physical and digital components to create blended environments. Anumber of examples of such environments are examined. The term ‘blended reality’ is proposed todescribe such digitally augmented physical environments and to distinguish between them and virtualenvironments or cybrids. A design studio series formed around the exploration, design and experienceof blended physical and digital spaces is described and selected results presented.
keywords⁄2002archive-note-no-tags
Year 2002
Authors Johnson, Brian.
Issue Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual
Pages 77-83
Library link George Proctor, 2002. bib⁄Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual. ACADIA.
Entry filename virtuality-place