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Toward Computational Play (2017)

article⁄Toward Computational Play (2017)
contributor⁄
abstract⁄The day is not far off when autonomous, artificially intelligent agents will be employed in creative industries such as architecture and design. Artificial intelligence is rapidly becoming ubiquitous,and it has absorbed many capabilities once thought beyond its reach. As such, it is critical that we reflect on the relationship between AI and design.Design is often tasked with pushing the envelope in the quest for novel meaning and experience. Designers can’t always rely upon existing models to judge their work. Operating like this requires a curious and open mind, a willingness to eschew reward and occasionally break the rules, and a desire to explore for the sake of exploring. These behaviors fly in the face of traditional implementations of computation and raise difficult questions about the autonomy and subjectivity of artificially intelligent machines.This paper proposes computational play as a field of research that covers how and why designers roam as freely as they do, what the creative potential of such exploration might be, and how such techniques might responsibly be implemented in computational machines. The work argues that autotelism, defined as internal motivation, is an essential aspect of play and outlines how it can be incorporated in a computational framework. The work also demonstrates a proofofconcept in the form of an autonomous drawing machine that is able to plot a drawing, view the drawing, and make decisions based on what it sees, bringing computational vision and computational drawing together into a cyclical process that permits the use of autotelic play behavior.
keywords⁄design methodsinformation processingart and technologycomputational - artistic cultures2017
Year 2017
Authors Penman, Scott.
Issue ACADIA 2017: DISCIPLINES & DISRUPTION
Pages 482-491
Library link N/A
Entry filename toward-computational-play