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Temporal and Spatial Combinatorics in Games for Design (2015)

article⁄Temporal and Spatial Combinatorics in Games for Design (2015)
contributor⁄
abstract⁄This paper will outline the techniques and language that games use to give design agency to a player. By identifying the discrete combinatorial ontology of games, as opposed to a continuous postrationalistic approach from general design tools, we hope to develop a framework for the design of ‘games for design’, or sandboxes that allow players to develop an output that is unexpected to the game developer and contingent to a player. This research has been the foundation for the development of Block’hood, a citybuilding video game that explores ideas of ecology and generative urbanism.
keywords⁄combinatoricscity building gamegame designcrowd-sourcingecologylearningeducational software2015
Year 2015
Authors Sanchez, Jose.
Issue ACADIA 2105: Computational Ecologies: Design in the Anthropocene
Pages 513-523
Library link N/A
Entry filename temporal-spatial-combinatorics-games-design