Temporal and Spatial Combinatorics in Games for Design (2015)
article⁄Temporal and Spatial Combinatorics in Games for Design (2015)
abstract⁄This paper will outline the techniques and language that games use to give design agency to a player. By identifying the discrete combinatorial ontology of games, as opposed to a continuous postrationalistic approach from general design tools, we hope to develop a framework for the design of ‘games for design’, or sandboxes that allow players to develop an output that is unexpected to the game developer and contingent to a player. This research has been the foundation for the development of Block’hood, a citybuilding video game that explores ideas of ecology and generative urbanism.
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Year |
2015 |
Authors |
Sanchez, Jose. |
Issue |
ACADIA 2105: Computational Ecologies: Design in the Anthropocene |
Pages |
513-523 |
Library link |
N/A |
Entry filename |
temporal-spatial-combinatorics-games-design |