SANDbox Urbanism - suggestions for deserting the city (2003)
article⁄SANDbox Urbanism - suggestions for deserting the city (2003)
abstract⁄This studio sought to examine the unique representational phenomena ofthe city through the design proposal of a Hotel Experience for Las Vegas. Students were asked to craft their own ‘realities’ project and program from research on a series of topics From allthingsDisney to corporatebranding from World’s Fairs to themed environments and utopiancommunities from simulation and synthetic environments to surface, skinand computer graphics concepts. Students drew upon Vegas culture andthe particularities of site and nonsite to develop proposals which furtherexplored issues of identity construction, consumption and production, andimage in popular culture.
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Year |
2003 |
Authors |
Hume, Andrew; Schultz, Amy. |
Issue |
Connecting » Crossroads of Digital Discourse |
Pages |
426 |
Library link |
Kevin R. Klinger, 2003. bib⁄Connecting >> Crossroads of Digital Discourse. ACADIA. |
Entry filename |
sandbox-urbanism-suggestions-deserting-city |