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Place, Time And The Virtual Design Studio (1994)

article⁄Place, Time And The Virtual Design Studio (1994)
in issues⁄
abstract⁄A design problem shared over the Internet raises issues of how digital media and group dynamics affect networked design collaborations. This paper describes how to conduct a longdistance studio and compares asynchronous and synchronous collaborative techniques. Digital methods are discussed in relationship to both the creative process and design communication. In schematic stages, less precise tools used asynchronously allow free exploration and creative misreadings, while in later stages, more direct realtime exchanges bring a project to resolution. For the final review, synchronous videoconferencing with interactive graphics allow comparison of crosscultural differences. Used effectively, these tools can electronically create a compelling sense of place. Ways to foster a strong virtual community are discussed in an agenda for future virtual design.
keywords⁄1994archive-note-no-tags
Year 1994
Authors Chen, N.; Kvan, Thomas; Wojtowicz, Jerzy; Van Bakergem, D.; Casaus, T.; Davidson, James; Fargas, Josep; Hubbell, K.; Mitchell, William; Nagakura, Takehiko; Papazian, Pegor.
Issue Reconnecting
Pages 115-132
Library link Anton Harfmann & Mike Fraser, 1994. bib⁄Reconnecting. ACADIA.
Entry filename place-time-virtual-design-studio