Pattern Mapping (2019)
article⁄Pattern Mapping (2019)
abstract⁄Current computeraideddesign tools tend to focus on technical descriptions of objects and processes, while disregarding the agency of the designer in the creative process. This research shifts the focus to explore how computational tools could embrace the designer’s perception and trigger design exploration. In this direction, Pattern Mapping is presented as a prototypical software for the designing, making, and learning of a geometric material system freeform surfaces created by the deformation of thin aluminum with auxeticpattern slits. Along with the development of the software, the paper reports on a new methodology towards visual exploration in computational tools. Texture mappinga computergraphics algorithmis utilized to bridge intuitive visualizations of form and materiality with geometric analysis. Informed by recent studies on design creativity, visual perception, and a precedent of an artist’s workflow, the proposed software facilitates learning through multiple modes of representations and drawinglike operations. Ultimately, Pattern Mapping is a provocation for the fusion of computational analysis with perception, drawing, and making.
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Year |
2019 |
Authors |
Pertigkiozoglou, Eliza. |
Issue |
ACADIA 19:UBIQUITY AND AUTONOMY |
Pages |
72-80 |
Library link |
N/A |
Entry filename |
pattern-mapping |