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Integrating Video Tracking and Virtual Reality in Environmental Behavior Study (2006)

article⁄Integrating Video Tracking and Virtual Reality in Environmental Behavior Study (2006)
contributor⁄
abstract⁄One of the essential considerations in architectural design is how people use the built environments. Adequate study of environmental behavior can reveal significant information about that use. This research suggests applying new computing technologies to enhance environmental behavior study, in terms of effectiveness and efficiency. Specifically, this project will develop an integrated system of automatic video tracking and videoquality virtual reality. The integrated system will provide designers and behavioral scientists with substantial statistical measurements of end user behavior patterns. Furthermore it will enable them to walk through the virtual reality of the environments and interactively observe details of the behaviors from various viewpoints. Thus, this project can help obtain behavior data in different levels of details, and in a structured and planned way that can facilitate analysis of the data with maximum automation. The major significance of this project is an introduction of a rigorous new methodology into environmental behavior study to enhance firstperson observation with stateoftheart computing technologies. This research will be a novel application of virtual reality in environmental behavior study. We expect that it will fundamentally advance the methods behavioral scientists use to study human environmental behavior, and the ways architects evaluate architectural design in terms of human behavior.
keywords⁄2006archive-note-no-tags
Year 2006
Authors Yan, Wei.
Issue Synthetic Landscapes
Pages 483-488
Library link Gregory A. Luhan, Phillip Anzalone, Mark Cabrinha & Cory Clarke, 2006. bib⁄Synthetic Landscapes. ACADIA.
Entry filename integrating-video-tracking-virtual-reality-environmental