An Inconvenient Studio (2009)
article⁄An Inconvenient Studio (2009)
abstract⁄The authors propose that technologically empowered design innovations, able to confront the many global challenges faced presently and in the future, require new pedagogical and organizational strategies in the design studio. The paper describes a novel approach to conducting An Inconvenient Studio and the unique learning experience that led to original active and reactive inventions. Situated technologies physical computing played a central role in enabling An Inconvenient Studio. Five projects that came out of the studio will be briefly described Legobotics, Bloom, Twist, Arcus Animus, and Morpholuminescence.
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Year |
2009 |
Authors |
Senagala, Mahesh; Vermillion, Joshua. |
Issue |
ACADIA 09: reForm( ) - Building a Better Tomorrow |
Pages |
287-290 |
Library link |
N/A |
Entry filename |
inconvenient-studio |