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Gamescapes (2013)

article⁄Gamescapes (2013)
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abstract⁄While parametrics and formfinding techniques focus on design as an idea of ‘search,’ it is inevitable to wonder if the field is becoming stagnated, converging on similar ‘solutions’ in an evershrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call ‘mancomputer symbiosis’Licklider 1960.This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowdfarming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords⁄crowd searchgame mechanicscombinatoricsopen-endedsandboxintelligence augmentation2013
Year 2013
Authors Sanchez, Jose.
Issue ACADIA 13: Adaptive Architecture
Pages 207-216
Library link N/A
Entry filename gamescapes