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Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure (2017)

article⁄Game Engine Computation for Serious Engineering: Visualisation and Analysis of Building Facade Movements as a Consequence of Loads on the Primary Structure (2017)
contributors⁄
abstract⁄This paper demonstrates the innovative use of game engines as a tool in the analysis and communication of complex structural engineering. It specifically looks at the relationship between a building’s primary structure and its facade. The analysis and visualisations, scripted using the Game Engine Unity3D, focuses on visualising the implications of movements from the primary structure under various load cases on the facade.This paper describes the novel process by which Unity3D is utilised to create an applet which imports displacements from structural software and postprocesses the data to visualise the complex effect on facade panels according to its support conditions. It demonstrates that visualising facade movements in realtime, as opposed to current, static reportbased descriptions, provide access for the comprehension of more complex building systems. This therefore has the possibility to reduce safety factors applied to facade movement joints.
keywords⁄design methodsinformation processinggame enginesfabricationsimulation-optimization2017
Year 2017
Authors Black, Conor; Forwood, Ed.
Issue ACADIA 2017: DISCIPLINES & DISRUPTION
Pages 146-153
Library link N/A
Entry filename game-engine-computation-serious-engineering