Fluid (in)form:Influencing Design Through Dynamic Particle Simulation (2003)
article⁄Fluid (in)form:Influencing Design Through Dynamic Particle Simulation (2003)
abstract⁄‘My earliest childhood memories are related to a ranch my family owned near the village of Mazamitla. It was a pueblo with hills, formed by houses with tile roofs and immense eaves to shield passersby from the heavy rains which fall in that area. Even the earth’s color was interesting because it was red earth. In this village, the water distribution system consisted of great gutted logs, in the form of troughs, which ran on a support structure of tree forks, five meters high, above the roofs. The aqueduct crossed over the town, reaching the patios, where there were great stone fountains to receive the water. The patios outside the stables, with cows and chickens, all together. Outside, in the street, there were iron rings to tie the horses. The channeled logs, covered with moss, dripped water all over town, of course. It gave this village the ambience of a fairy tale.‘Luis Barragan,qtd in Ambasz 1976
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Year |
2003 |
Authors |
Maze, John; McGlothlin, M.; Tanzer, K. |
Issue |
Connecting » Crossroads of Digital Discourse |
Pages |
357-363 |
Library link |
Kevin R. Klinger, 2003. bib⁄Connecting >> Crossroads of Digital Discourse. ACADIA. |
Entry filename |
fluid-form-influencing-design-through-dynamic |