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Eve's Four Faces interactive surface configurations (2006)

article⁄Eve's Four Faces interactive surface configurations (2006)
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abstract⁄Eve’s Four Faces consists of a series of digitally animated and interactive surfaces. Their content and structure are derived from a collection of sources outside the conventional boundaries of architectural research, namely psychology and the broader spectrum of arts and culture.The investigation stems from a psychological study documenting the attributes and social relationships of four distinct personality prototypes the Individuated, the Traditional, the Conflicted, and the Assured York and John 1992. For the purposes of this investigation, all four prototypes are assumed to be inherent, to certain degrees, in each individual. However, the propensity towards one of the prototypes forms the basis for each individual’s ‘personality structure.’ The attributes, social implications and prospects for habitation have been translated into animations and surfaces operating within A House for Eve’s Four Faces. The presentation illustrates the potential for constructed surfaces to be configured and transformed interactively, responding to the needs and qualities associated with each prototype. The intention is to study the effects of each configuration and how each configuration may be therapeutic in supporting, challenging or altering one’s personality as it oscillates and shifts through the four prototypical conditions.
keywords⁄2006archive-note-no-tags
Year 2006
Authors Ambach, Barbara.
Issue Synthetic Landscapes
Pages 455-460
Library link Gregory A. Luhan, Phillip Anzalone, Mark Cabrinha & Cory Clarke, 2006. bib⁄Synthetic Landscapes. ACADIA.
Entry filename eve-s-four-faces-interactive-surface