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Digital Design and Making 30 Years After (2006)

article⁄Digital Design and Making 30 Years After (2006)
contributor⁄
abstract⁄Current design studio pedagogy is undergoing significant change as the means and methods of ideation, representation and making evolve with digital tools ComputerAidedDesignComputerAidedManufacturing CADCAM remains a contentious topic among many studio instructors and faculty in the academy. Computing is now nearing ubiquity many processes and products have seen significant evolutionary trends, if not revolutionary transformations this is no less the case in the academic and firm design studio. The impact of ‘digital’ media and CADCAM, in the designmake process, remains obscure and formally unknown.In this paper, we will review our research and findings from the work of three students two current students who were in our Digital Design II DDII spring 2006 course and the third student, the writer, will reflect on ‘design and making’ from a ‘prearchitecture’ and prestudioprecomputer CADCAM perspective of ‘making’ thirtythree years ago. The research findings provide universal precepts pertinent to current thinking about emerging studio pedagogy. Our findings suggest that computing technology should be introduced at the outset of design education for the beginning student in basic design studio and moreover, advanced designers can partner with ‘digital’ tools to ideate and realize their, heretofore unrepresentable and unconstructable, ideas in the early stages of design using CADCAM.
keywords⁄2006archive-note-no-tags
Year 2006
Authors Barrow, Larry.
Issue Synthetic Landscapes
Pages 158-177
Library link Gregory A. Luhan, Phillip Anzalone, Mark Cabrinha & Cory Clarke, 2006. bib⁄Synthetic Landscapes. ACADIA.
Entry filename digital-design-making-30-years-after