Design Ground - An Iconic Tactile Surface (2005)
article⁄Design Ground - An Iconic Tactile Surface (2005)
abstract⁄This paper forms an intermediary summary of a project which aim is to suggest an alternate methodology for utilizing additive Rapid Manufacturing an evolved rendition of Rapid Prototyping, for the conceptualization and fabrication of design and architecture. It plans to do so by establishing a methodology that is innate and a direct reflection of the additive RM production process. The project also aims to address the seemingly divisive discrepancy between the process of digitally conceiving a design and the intrinsically somatic way we perceive it. Such aims are explored through a surface design that is not predominantly guided by visually derived nodes but instead relies on a form of ’tactile iconography’ as a means for expressing and amplifying various qualities and elements found in its vernacular. The resulting design would be very difficult, if not impossible, to make by any other means.