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Daylight Simulation: Examining its place during Conceptual Stages in a CAAD Studio (2002)

article⁄Daylight Simulation: Examining its place during Conceptual Stages in a CAAD Studio (2002)
abstract⁄This paper reports on our experiences using computer graphic visual simulations to encouragearchitecture students to examine daylighting aspects of their design solutions during conceptual stagesin undergraduate design studios. Using computers for conceptual design was the major thrust of theinvestigation of these studios where daylight was one of the issues students examined for a fourweekperiod. We present our experiences and student work with traditional CGIbased and physicsbasedradiosity rendering techniques. Our experiences show that although radiosity based visual simulation iscapable of producing more realistic images, in the design process its success was limited to studyingclearly defined interior spaces. CGIbased visualization, particularly when used in conjunction withtraditional physical models, was more useful and effective in the design process, being closer to thefluid nature of the design process. Further work needs to be done to make the currently availableradiositybased software suitable for use in the design decisionmaking process.
keywords⁄2002archive-note-no-tags
Year 2002
Authors Sarawgi, Tina; Paranandi, Murali.
Issue Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual
Pages 263-270
Library link George Proctor, 2002. bib⁄Thresholds - Design, Research, Education and Practice, in the Space Between the Physical and the Virtual. ACADIA.
Entry filename daylight-simulation