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Collaborative Design Process Simulation Game (2003)

article⁄Collaborative Design Process Simulation Game (2003)
contributors⁄
abstract⁄Collaboration is an important aspect of the architect’s education. However, it is not amenable to the traditional projectbased learning pedagogy that works so well for developing formmaking skills. Being a process, rather than a product, it cannot be revealed by judging the results alone, which is often how formmaking skills are taught and judged. Rather, the process of collaboration is only evident when the number of the participants exceeds a certain threshold, and when actions taken by other participants affect an individual’s ongoing design decisions. The advent of online, multiplayer simulation games provides an analogy and an opportunity to explore interactive collaborative design pedagogies. Their abstract nature helps focus attention on the core issues of the simulated phenomenon, while the playful nature of a game, as opposed to ‘work,’ encourages immersion and role playing that contribute to the learning process. This paper describes an online game for simulating the design collaboration process. It espouses to simulate, exercise, and provide a feel for the social dimension of collaboration, by embedding mutual dependencies that encourage players to engage each otherin adversarial or collaborative mannersto accomplish their goals. Specifically, it is intended to help students understand what collaboration is, why it is necessary, and how it is done. The game is modeled after popular board games like Scrabble and Monopoly players build ‘houses’ made of colored cubes on a site shared with other players. Actions taken by one player immediately affect hisher neighbors. A carefully constructed set of rules awards or deducts points for every action taken by a player and by hisher neighbors. The rules were constructed in such a manner that players who collaborate in a variety of ways stand to gain more points than those who do not. The player with the most points ‘wins.’
keywords⁄2003archive-note-no-tags
Year 2003
Authors Kalay, Yehuda; Jeong, Yongwook.
Issue Connecting » Crossroads of Digital Discourse
Pages 133-141
Library link Kevin R. Klinger, 2003. bib⁄Connecting >> Crossroads of Digital Discourse. ACADIA.
Entry filename collaborative-design-process-simulation-game