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Clients, architects, houses and computers: Experiment and reflection on new roles and relationships in design (2001)

article⁄Clients, architects, houses and computers: Experiment and reflection on new roles and relationships in design (2001)
contributor⁄
abstract⁄This paper reports on recent work that focused on the potential impact of standard computer technology on the relationship between client and architect in the context of residential design. A study of software applications a client could use to develop and evaluate ideas exposed the dearth of software available for the design of spatial complexity by individuals without advanced computer skills, and led to the design of a specific piece of software we call ‘Space Modeler.’ It was prototyped using offtheshelf virtual reality technology, and tested by a group of freshmen students. The paper discusses the specificities of the software and provides analysis and reflection based on the results of the test, both in terms of design artifacts and users’ comments. The paper concludes that the evolution of the interface to electronic environments is a matter of interest for those concerned with rethinking the training, role and activity of the architect. In the near future prospective homeowners may be able to experience and experiment with the space of their home before it is built. How can the profession embrace new information technology developments and appropriate them for the benefits of society at large
keywords⁄design softwaredesign participationvisualizationsimulation2001
Year 2001
Authors Cimerman, Benjamin.
Issue Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture
Pages 100-109
Library link Wassim Jabi, 2001. bib⁄Reinventing the Discourse - How Digital Tools Help Bridge and Transform Research, Education and Practice in Architecture. ACADIA.
Entry filename clients-architects-houses-computers