Affective Computing for Generating Virtual Procedural Environments Using Game Technologies (2020)
article⁄Affective Computing for Generating Virtual Procedural Environments Using Game Technologies (2020)
abstract⁄Architects have long sought to create spaces that can relate to or even induce specific emotional conditions in their users, such as states of relaxation or engagement. Dynamic or calming qualities were given to these spaces by controlling form, perspective, lighting, color, and materiality. The actual impact of these complex design decisions has been challenging to assess, from both quantitative and qualitative standpoints, because neural empathic responses, defined in this paper by feature indexes FIs and mind indexes MIs, are highly subjective experiences. Recent advances in the fields of virtual procedural environments VPEs and virtual reality VR, supported by powerful game engine GE technologies, provide computational designers with a new set of design instruments that, when combined with braincomputing interfacing BCI and eyetracking ET hardware, can be used to assess complex empathic reactions. As the COVID19 health crisis showed, virtual social interaction becomes increasingly relevant, and the social catalytic potential of VPEs can open new design possibilities. The research presented in this paper introduces the cyberphysical design of such an affective computing system. It focuses on how relevant empathic data can be acquired in real time by exposing subjects within a dynamic VRbased VPE and assessing their emotional responses while controlling the actual generative parameters via a live feedback loop. A combination of VR, BCI, and ET solutions integrated within a GE is proposed and discussed. By using a VPE inside a BCI system that can be accurately correlated with ET, this paper proposes to identify potential morphological and lighting factors that either alone or combined can have an empathic effect expressed by the relevant responses of the MIs.
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Year |
2020 |
Authors |
Barsan-Pipu, Claudiu; Sleiman, Nathalie; Moldovan, Theodor. |
Issue |
ACADIA 2020: Distributed Proximities / Volume I: Technical Papers |
Pages |
120-129. |
Library link |
N/A |
Entry filename |
affective-computing-generating-virtual-procedural-environments |