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Aesthetic Interaction A Model for Re-thinking the Design of Place (2006)

article⁄Aesthetic Interaction A Model for Re-thinking the Design of Place (2006)
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abstract⁄We live in a landscape of digital information and communication. Digital technology finds pervasive application in many aspects of modern habitable spaces environmental control systems, internet based systems for information exchange, cellular systems for instant communication, and the list goes on. In fact, recent Intel studies show that every day we encounter at least 150 different computing devices in our living environments. As computing initiatives evolve intelligent devices that work in the background of our day to day living, several questions arise about how we interact with these devices. The design of ‘smart’ places will eventually involve the seamless integration of both the physical and virtual. Such interventions will lead to a transformation in the way we design. Architects will increasingly find themselves using the computer in design as opposed to design. Over the last few years our lab has been working on several projects, from the level of a room to the level of urban design, that use embedded interactivity and computing as part of the design. This paper describes three such projects, completed at different times, which deal with different problems and the overall impact of computing on the way the designs were developed. The description and evaluation of these projects will be used to develop a theory for the use of pragmatist aesthetics for ‘information interchange’ within architectural design. In short, the paper will explore the evolution of Computer ‘Aided’ Design from a model for designing architecture to a model for designing computing within architecture through aesthetic interaction.
keywords⁄2006archive-note-no-tags
Year 2006
Authors Mathew, Anijo.
Issue Synthetic Landscapes
Pages 278-291
Library link Gregory A. Luhan, Phillip Anzalone, Mark Cabrinha & Cory Clarke, 2006. bib⁄Synthetic Landscapes. ACADIA.
Entry filename aesthetic-interaction-model-re-thinking-design