20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture? (2016)
article⁄20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture? (2016)
abstract⁄The paper follows research in engaging groups of nontrained individuals in the creation of architectural designs using games and crowdsourcing for humandirected problemsolving. With the proposed method, architectural experts can encode their design knowledge into customdeveloped multiplayer gameplay in Minecraft. Nonexpert players then are constrained by this gameplay which guides them to create unique architectural results. We describe a method with three components guiding rules, verification routines and fast feedback. The method employs a realtime link between the game and structural analysis in Grasshopper to verify the designs. To prove the viability of these results, we use robotic fabrication, where the digital results are brought to reality at scale. A major finding of the work is the suite of tools for calibrating the balance of influence on the resulting designs between the Experts and the Players. We believe that this process can create designs which are not limited to parametrically optimal solutions but could also solve realworld problems in new and unexpected ways.
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Year |
2016 |
Authors |
Savov, Anton; Buckton, Ben; Tessmann, Oliver. |
Issue |
ACADIA 2016: POSTHUMAN FRONTIERS: Data, Designers, and Cognitive Machines |
Pages |
24-33 |
Library link |
N/A |
Entry filename |
20-000-blocks |